How Bedrock works
Bundlers can't land in the launch block, so they can't hoard supply. Every coin spawns on a fair first block for all players.
On a typical launchpad, the creation transaction can carry buys. Bundlers pack themselves into block 0, grab supply before the chart exists, and dump on everyone who spawns later.
| Typical launchpad | Bedrock | |
|---|---|---|
| Buys in the launch block | Anyone who can bundle | Creator only, capped at 5% |
| Bundled supply at launch | Common | 0% |
| Hidden dev bag | Common | Capped and disclosed |
| First fair block | Block 0, for insiders | Block 1, for everyone · 1% per-wallet cap for 60s |
| Liquidity | Often pullable | Locked in the launcher forever |
Yes, two ways: a capped first buy inside the launch transaction, shown on the token page as a disclosed dev buy, or from the next block like everyone else. In the launch block the creator cannot move those coins anywhere.
It removes the block-0 slot that bundlers and snipers rely on, and the hook does not try to tell wallets apart, so a second wallet, a contract, an EIP-7702 batch or another router all fail the same way. From the next block it is an open market, with a 1% per-wallet cap for the first 60 seconds so one fast bot cannot take the whole floor.
Every token page shows the launch block, the first eligible block, how many swaps were rejected in the launch block, and the launch transaction at the bottom of its trades list. The Protection page checks any address or ticker.
No. Every coin trades in a Uniswap v4 pool from creation, priced like a constant-product pool that opens at about 29.49 HYPE of market cap, the same curve Kleos launches on. The hook only enforces the launch rules and takes the tax.
The creation fee is set by the platform and shown on the Create page (currently 0). Each coin carries a buy and sell tax of 1–10% chosen by its creator; the platform keeps 20% of each tax and the rest goes to the creator or to buying back and burning the coin.